1 year, 3 months ago Any programmer — first of all, the person with the merits and demerits. But at the same time the programmer is an intellectual, the person who is constantly occupied with a solution of tasks, requirement analysis, correction of errors, interaction with colleagues and customers. At last, the programmer is the person who regularly have the serious stress forced to meet the tough deadline and simply obliged to self-improve constantly.
This book contains exhaustive information on what is required for building of successful career of the programmer, helps IT specialists to understand better the profession and colleagues, always to remain demanded in labor market, purposefully and to develop productively, and also to receive this devotion and original pleasure from favourite work.
And several words about the book. It can be considered as introduction to Unity for experienced programmers. The purpose of the book is extremely simple: to teach the people having experience of programming, but never facing Unity, to develop games by means of this tool.
It is the best of all to teach development on examples of projects, forcing trained to perform practical tasks, and such approach is used in this case. Subjects are provided as stages of creation of separate games, and I strongly recommend you to be engaged in the course of acquaintance to the book in development of these games by means of Unity. We will consider a number of projects, several heads are devoted to each of which. There are books entirely devoted to one large project, but such approach excludes a possibility of reading from the middle if information in chapters 1 seems to you uninteresting.
In this book it is more strict, than in the majority of other editions (which are especially intended for beginners), the material concerning programming is stated. Unity often represent as a set of the components which are not demanding programming that is quite misleading as does not give to people of knowledge without which production of commercially successful products is impossible. If you have no skills of programming yet, I advise at first them to purchase and only after that to start reading.
Since the book "Java. New generation of development" we monitor development of the announced new opportunities of this language integrated under the general name "Project Jigsaw" long ago. Today we offer transfer of article of November 24 instilling sufficient confidence that in the Java 9 Jigsaw version after all will take place.
Recently we were interested in Zed's series of the Show "The Hard Way" which it would be desirable to translate into Russian at least partially. As occasionally we really do not look for easy ways, it would be desirable to begin with the book about language C:
A series is oriented first of all to beginners. For those who love language C and also for their opponents believing that it is better to start with something more simply we publish a little reduced Evan Miller's article written at the end of last year. Perhaps, depending on reaction to this article, we will decide to translate and publish in addition a fragment from the book of Mr. Shaw or even his answer to the criticism stated by Tim Hentenaar for now we invite you under kat where, from our point of view, the most general reasons for benefit of relevance of this book are stated.
1 year, 4 months ago If you want to learn to program the first-class games, you need to learn language C ++. This book will help you to master development of games from the elements irrespective of whether you have an experience of programming. It is much more interesting to study when training turns into game. Each chapter of the book describes the independent game project. In the final chapter you should write difficult game which integrates all acceptances of programming considered in the previous heads. The book will be ideally suited for the beginning programmer who is going not only to master properly difficult language C ++, but also to practice in programming of games. The purpose of this book — to acquaint you with language C ++ in the context of programming of games. Though it is impossible to imagine such book which would make you the master in two so volume subjects as programming of games and language C ++, this edition is useful to you as an introduction course.
Sometimes articles which want to be translated just for a name come across. It is even more interesting when such article can be useful to different languages specialists, but contains examples on Java. Very soon we hope to share with you our latest idea concerning the edition of the big book about Java for now we suggest to study Martin Fowler's publication of December, 2014 which still was not translated into Russian. Transfer is made with small reductions.
1 year, 4 months agoAll programmers who try to obtain success in the world of software development are distinguished by one general sign: they most of all care for quality of the created software. It is a basis for them. Because they are professionals of the business. In this book the legendary expert Robert Martin (better known in community as "Uncle Bob"), the author of the best-seller "Pure Code", tells that he means "to be a professional programmer", describing methods, tools and approaches for development of "ideal software". The book is sated with a practical advice concerning all aspects of programming: from an assessment of the project and writing of a code before refactoring and testing. This book — is more, than the description of methods, it about professional approach to development process.
1 year, 4 months ago
Hi, Habrozhiteli! We had a book innovation:
For the first time in Russian there is a legendary best-seller of Simon Monk which many years hold the first places in Amazon ratings. You want to create the smart house or to program the robot? There is nothing more simply. Simon Monk not only will help to deal with delays, contacts and sensors, but also will show how to force all this artful design of wires and payments to do that it is necessary for you. Arduino — it is not as difficult as it seems at first sight. You will be subdued by the opening opportunities at once.
At us it is translated and prepares for output wrote.
And not so long ago interesting article about development of mobile games using Unity has caught sight to us (of August 12, 2015); the truth, key advantage of article is that in it this tool is compared to the main competitor: Unreal Engine.
We suggest you to get acquainted with this remarkable research in Friday evening. In comments we will be glad to see recommendations about the edition of books of UE, and also we hope for fruitful discussion.