Developers Club geek daily blog

Digest of product design, December, 2015

1 year, 4 months ago
Five years I publish regular reviews of fresh articles on a subject of interfaces, new tools and collections of patterns, interesting cases and historical stories. From tapes of several hundred thematic subscriptions about 5% of the standing publications which are interesting for sharing are selected. Previous materials: April 2010 November, 2015.

Дайджест продуктового дизайна, декабрь 2015

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Support of tred in a Mail.Ru Mail Android-application: we try to obtain complete synchrony

1 year, 4 months ago


Treda, or a chain of letters in mail — one of features, on which at geeks and mass audience polar views. Geeks actively use them; normal users, as show our polls, treat them rather watchfully. First, unusually, secondly, people are afraid that they will not be able to orient in chains. When we implemented treda in the web version of the Mail.Ru Mail, we remembered this chellendzh — and found how it seems to us, the most convenient and intuitively clear algorithm of grouping which will be convenient to both geeks, and less advanced users. In work on mobile treda we took the system developed by big Mail as we did not want to confuse users as a basis and to do different logic. Our task from the point of view of a product was in that both web tredy, and mobile treda worked for the user equally. But many things had to be remade taking into account offline - works. About how we made in a chain Mail.Ru Mail Android-application where letters are not lost even at failures in a network, I will tell in this article (how made the same in an iOS-application, we will tell in one of the following posts).

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Myths and illusions of developers concerning pleytest

1 year, 4 months ago
2015, the number of mobile devices in the world reached two billion, the number of gamers — more than one billion. I sit down to play with the three-year-old son game for small children on the smartphone. But in spite of the fact that marketing materials were pleasant to us and we set game, we do not manage to understand as as in game to do. As a result, having fought five minutes with the infernal interface, we delete game.

Bothered already, it is time to make the small contribution to change of this situation. There would be such situation if the developer carried out pleytest? Never!

The matter is that many developers still or do not know about such tool, or consciously avoid it. As a result still games meet the difficult interface and unstable work.

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Yes scrolling will be with you: the theory and practice on the camera in platformers [1/2]

1 year, 4 months ago
From the translator. Wrote article Itay Keren, the founder of Untame indi-studio, the author of the game Mushroom 11. This textbook on control of the camera in games with side scrolling turned out. Though is not present there lines of a code in any language (I lie, one is), I think, all this will be simple to transfer to instructions for the computer. Surely to reading to all programmers and designers who are engaged dynamic 2D - games. I translated terminology more on sense: for example, position-locking — "the attached camera". Yes, and for many games till 1983 the version for Dendy is shown — a little not historically, but we will forgive.

Introduction




Working on the game Mushroom 11, I encountered a set of design and technical issues. I did not calculate that someone will write about vertex animation or smooth change of a form, but I was surprised that on work with the camera, to a task with 30-year history, too practically do not write.

I decided to arrange small travel on stories of two-dimensional games, to document their difficulties, approaches and evolution of their solutions. Many solutions have even no name so I — it is rather for myself — thought up classification of approaches to the camera and wrote the small dictionary.

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Usability of trade terminals: UX tendencies mobile and desktops-applications for trade at the exchange

1 year, 4 months ago


In our blog we often write about technologies of trading, high-frequency trade and creation of robots for commission of operations at the exchange. However many traders still use special trade terminals by means of which it is possible to monitor stock quotations for work and to make purchase or sale of securities and other financial instruments, besides it is possible to create trade robots and not from scratch, and by means of specialized platforms.

Today we will talk about the existing tendencies in the field of development of interfaces of such applications — both mobile, and desktop.

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Web without mouse

1 year, 4 months ago
Probably, all at a view of this screen mentally transfer both hands to the keyboard. Yes, it was possible to navigirovatsya without mouse here and it was quickly and well! Many are still used by similar managers (Total commander, Far etc).

On the other hand, almost on all modern websites, portals and solutions constructed for a web the user it is forced to tear off constantly hands from the keyboard, to aim a mouse in a button/icon/field, and then again to return hands on the keyboard for text entering.

How to reach convenience of navigation without mouse in a web?

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Draw of free testing of your project in Mail.Ru Group UX laboratory

1 year, 4 months ago


On the eve of the New Year's holidays Mail.Ru Group will play free testing in the usability-laboratory. Till today the laboratory was available only to the Mail.Ru Group projects, and the company is for the first time ready to open it for external audience.

It is possible to give for testing any service without restrictions: it can be the website or the application under any operating system. To take part in draw, it is necessary to submit the application to the period from December 10 to December 25, 2015, and also to have a direct bearing on creation of a product: to be his developer, the product-manager, the designer or the owner. The winner who will be defined by bright hexbug-robots, will be declared on December 28.

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Digest of product design, November, 2015

1 year, 4 months ago
Five years I publish regular reviews of fresh articles on a subject of interfaces, new tools and collections of patterns, interesting cases and historical stories. From tapes of several hundred thematic subscriptions about 5% of the standing publications which are interesting for sharing are selected. Previous materials: April 2010 October, 2015.

Дайджест продуктового дизайна, ноябрь 2015

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Igrodelu about subtitlings: theory and practice

1 year, 4 months ago
Whether it is beautiful whether subtitlings are conveniently made — it can affect impressions of the player. But for some reason developers will constantly come across the same rake from small — and easily adjustable — the list. This article reminds three major principles and ten pieces of good advice tested both in games and in allied industries. And at the same time — some thoughts of how to collect and process information on users.

Players often use subtitlings of the speech and important sounds; more often than consumers of other types of media. To it it is a lot of reasons — not only loss of hearing, but also bad mobile loudspeakers, surrounding noise, the sleeping child. And still — risk that the important remark will be lost in game noise. At last, in games often localize one subtitlings.

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So it is no wonder that in poll of CNet on subtitlings of 79% of players told that play with subtitlings. The digit is quite unscientific, but already it says that play with subtitlings very often.

And, despite all this, often do not pay to subtitlings due attention. Subtitlings often attach before the output, but do not study as an integral part of the interface. It is better to make good system of titration beforehand then to fill with the text when that appears.

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Travel startups. As programmers on the trillionth market are enticed: kofaunder, vacancies, hackathons

1 year, 5 months ago
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Yandex, Rambler, Qiwi outlined checkboxes the territory in the field of a travel services. Dvizhukh around the market of travel gains steam, and many do not hesitate and use expression of next big thing.

Soon conference on a travel startups where it will be possible to try the hand starts and to listen to the concentrated analytics from experts and practicians, to understand that occurs in the market of internal tourism. More and more people will have a rest in Russia soon, but whether the market is ready to it? What happens to a travel startups and as key players of the market react to it?

As DZ — this article that in 10-20 minutes to understand that it is demanded in the world and what IT specialists in great demand.

Here only some ideas for a travel startups which I found in the course of preparation of article: Uber for sailing vessels, Airbnb for boats, guides volunteers, mobile guides and assistants, tickets and settling in the last hour on discounts, sharing of the routes, a netvorking for entrepreneurs during travel, a virtual incubator of a travel startups, an earning of points for the settlement of guests, a karsherring for travelers, unique User eXperience during travel, gastronomic features, purchase of goods of duty-free even before passing of passport control, augmented reality (owners of smartphones can see historical sights such what they were initially), zhelezyachny startups (fastening of GoPro to the smartphone), krosskhostelsky services and so forth.

Under a cat a travel startups selection (including useful and for an udalyonka) on which it is possible to look and draw for himself conclusions, the list of vacancies to understand what programmers the industry, and also descriptions of several (last) hackathons needs.

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