My name is Dmitry. I am engaged in creation of computer games on Unreal Engine as a hobby. Today I would like to tell as in Unreal Engine to create the type of an asset and how to add an additional element on a property bar of an asset. So we will begin.
2 years, 11 months ago
My name is Pyotr, I am sound designer, I work in studio on the InSomnia project. In this article I would like to tell about process of work on a postscoring of heavy armor briefly. Here so the final result looks:
3 years ago Recently there was article "Hackathon 2: Time lapse analysis of Unreal Engine 4" in which it is told how having taken the Klocwork tool can find a set of errors in the Unreal Engine 4 project. I cannot pass by this article. The matter is that in due time we corrected all errors which were found in this project by the PVS-Studio analyzer. It is clear, that all errors but only found by the analyzer were corrected not in general. However article makes impression that the PVS-Studio analyzer passed too much. Well, now my course. I too again rechecked Unreal Engine 4 and found the mass of errors. Thus I can declare that PVS-Studio can find in Unreal Engine 4 new errors now too. Draw.
At us it is translated and prepares for output wrote.
And not so long ago interesting article about development of mobile games using Unity has caught sight to us (of August 12, 2015); the truth, key advantage of article is that in it this tool is compared to the main competitor: Unreal Engine.
We suggest you to get acquainted with this remarkable research in Friday evening. In comments we will be glad to see recommendations about the edition of books of UE, and also we hope for fruitful discussion.
3 years, 4 months ago
The end of June — is a high time to plunge into cool waters of news of a geymdev: to get acquainted with the hottest AAA-innovations and to be pumped over in development of games.
3 years, 5 months ago
Our company creates, advances and sells static code analyzer of PVS-Studio for C/C ++ programmers. However, our interaction with clients is not limited only to sale of licenses for PVS-Studio product to them. For example, we are engaged in some contract works. Owing to NDA we cannot usually tell about them and the interesting story it will not turn out. Names of projects in which we take part, too nothing will be told most of our readers. But this time, the name just speaks about much. We have worked together with the Epic Games company over the Unreal Engine project. About it also there will be our story.
3 years, 5 months ago
Yesterday Electronic Entertainment Expo 2015 has come to the end. Better known as E3, this exhibition rather significant event for all industry of computer games. On it the companies present the newest and most abrupt projects. Doom, Fallout 4, Halo 5: Guardians, Mass Effect Andromeda, Star Wars: Battlefront, Assassin’s Creed Syndicate, The Last Guardian, Final Fantasy VII, Shenmue 3, VR technologies and many other things.
Hi, my name is Dmitry, I am programmer. Has just finished refactoring of component of the movement of the ships for the project of tactical game in real time in which players can collect own space fleet and its stories in fight. The component of the movement corresponded already three times, from release prior to development version alpha. The set of rake, both architectural, and network has been collected. I will try to line all this experience and to tell you about Navigation Volume, Movement component, AIController, Pawn.