Developers Club geek daily blog

First book of the young programmer. We learn to write programs on Scratch

2 years, 10 months ago
Hi!
We have decided to publish the book for absolutely still young programmers, after all children should be borrowed with something. Let it will be Scratch.

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This post is addressed to children and their parents:
I do not doubt that you like to play on the computer, phone or the tablet and to look 3D - animated films. And you know how they are done? Programs — command sets which order to the computer to move heroes on the screen are for this purpose necessary.
And now — the most important. You can do such programs itself! To think out games with the heroes, to draw animated films — everything that you will want. Have for this purpose created special children's programming environment of Skretch. All teams in it are drawn as color icons blocks from which it is convenient to collect programs. It is similar on the designer of "Lego". Simply you take cubes and you collect the difficult program or game. Let's go to the amazing world of programming together.

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Underground market of crankcases. Transfer of the book "KingPIN". Chapter 11. "Script’s Twenty-Dollar Dumps"

2 years, 10 months ago
Kevin Poulsen, the editor of WIRED log, and in blackhat childhood the hacker of Dark Dante, has written the book about "one acquaintance".

In the book the way from the teenage geek (but thus rolling), to experienced kiberpakhan, and also some methods of work of intelligence services on capture of hackers and crankcases is shown.

Beginning and plan of transfer here: "Pin: school students translate the book about hackers".

Logic of choice of the book for work with school students at me following:
  • books about hackers in Russian a little (one and a half)
  • books about karting in Russian are not present in general (UPD was one)
  • Kevin Poulsen — the WIRED editor, not the silly companion, authoritative
  • to attach youth to transfer and creativity into Habré and to receive back coupling from seniors
  • to work in soldering school students-students-specialists very effectively for training and shows the importance of work
  • the text not strongly hardkorny is also available to wide range, but the Internet raises the questions of information security, vulnerability of payment systems, structure of kardingovy underground, basic concepts of infrastructure
  • the book illustrates what "to be fed" at underground forums — badly comes to an end

Who wants to help with transfer of other heads pm magisterludi.

(Concerning priority ask me many questions and advise to publish chapters in turn. I too so would like, but alas as I work with with many people which, for example, have already transferred 80% of the head, and then they have forsmazhor for 2 weeks. From one storna on na there is no wish to press, on the other hand to postpone the publication of those people who have translated already following chapter — not absolutely honestly in relation to them. Therefore, that is, I publish.)

Chapter 11. Script’s Twenty-Dollar Dumps

(for transfer thanks to habrayuzer of Find_The_Truth)

In the spring of 2001 about hundred fifty Russian-speaking computer criminals have gathered in restaurant of seaport of Odessa to discuss start of the revolutionary site. Among being present there was Roman Vega, 37 summer man who has sold counterfeit credit cards through its online BOA shop of Faktori (BOA — Bank Of America), the hacker (cybercrook) famous as King Arthur and the man who could become their leader, the Ukrainian seller of credit cards famous as the Script.

The meeting has been caused by success of the British site Library of forgeries started in 2000. This site solved one of the main problems of communication in criminal business through IRC chat-rumy where freedom and long-term experience of crimes have burst as bubble, once the chat disappeared. The Library of forgeries founded by handful of the western hackers (cybercrook) has collected illegal textbooks, and also forum where the pilferers who are engaged in frauds with documents could exchange councils, helps, to buy and sell "new things" of ID cards (analogs of documents (the passport, the rights, etc.)) — the euphemism sustained in the same vein, as "actions" at prostitutes.

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Underground market of crankcases. Transfer of the book "KingPIN". Chapter 9. "Opportunities"

2 years, 10 months ago
Kevin Poulsen, the editor of the WIRED log, and in blackhat childhood the hacker of Dark Dante, wrote the book about one acquaintance"".

In the book the way from the teenage geek (but at the same time rolling), to the experienced cyberkingpin, and also some methods of work of intelligence agencies on capture of hackers and crankcases is shown.

Beginning and plan of transfer here: Pin: school students translate the book about hackers"".
Prolog
Chapter 1. "The Key"
Chapter 3. "The Hungry Programmers"
Chapter 5. "Cyberwar!"
Chapter 6. "I miss crime"
Chapter 8. "Welcome to America"
Chapter 34. DarkMarket
(we publish in process of readiness of transfers)

Logic of the choice of the book for work with school students at me following:
  • books about hackers on Russian not enough (one and a half)
  • there are no books about karting in Russian at all (UPD was one)
  • Kevin Poulsen is WIRED editor, not the silly companion, authoritative
  • to attach youth to transfer and creativity into Habré and to receive back coupling from seniors
  • to work in soldering school students-students-specialists very effectively for training and shows the importance of work
  • the text not strongly hardkorny is also available to a wide range, but the Internet raises the questions of information security, vulnerability of payment service providers, structure of a kardingovy underground, basic concepts of infrastructure
  • the book illustrates what badly comes to an end "being fed" at underground forums

Who wants to help with transfer of other heads pm magisterludi.

Chapter 9. Opportunities

(for transfer thanks of jellyprol)

Max. put on a blazer and trousers rumpled by a cargo adjudgement and silently observed as lawyers began judicial debate on its business. Jennifer Granik, the lawyer of protection, told the judge James Vera that Max deserves mitigation of a sentence for the work as an equalizer. The prosecutor selected the opposite point of view. Max, as he claimed, pretended as if he became the informant of FBI while secretly committed crimes against the U.S. Government. It was worse than if he never cooperated with them.

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"Hackers and artists", "On Lisp" and the essay in Russian. We learn (sya) to write as Paul Graham

2 years, 10 months ago
To follow the path:
look to the master,
follow the master,
walk with the master,
see through the master,
become the master.
"To write the best method is to rewrite" Paule Graham, "The Age of the Essay"



Prered Sergey Abdulmanov's (milfgard) course I took for himself a quest — to structure all articles of Graham. Paul not only the cool programmer and the investor — he is the master of the laconic letter. If milfgard called the course for content managers "Letters which shoot at the head", then Paul Graham shoots from "at eyes" (who played Fallout 2 that will understand).

And still I wanted to master Lisp. Purely so that to porazvivat a brain because cool people — Graham, Kay and Raymond, Morris — speak in chorus: "You teach Lisp".

At the moment Paul Graham wrote (at least, I found) 167 essays. From them 69.74(+10) are translated into Russian. If to read under 1 article a day (that very good result because I after one article go thoughtful week — the head boils as after an excellent master class, and sometimes and as after a two-day intensiv), then process will take half a year.

Under a cat — the list of all articles with links to the original and with transfer (if it is). The selection live (so, as usual, add to favorites, then you will read) and will be supplemented in process of detection of a svezhak. Still you will find transferred to 8/15 book "Hackers and Artists" and 4/25 transfers of the book "On Lisp". Also I will give the selection top-5 Paul Graham's articles with which I would recommend to begin acquaintance to this author.

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Way of the IT manager. Management of the project environment and IT projects

2 years, 10 months ago
Hi, Habrozhiteli!
We had a new book on management of IT projects

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What is the project environment and patterns of forming of the project environment and management? How to select an optimum set the practician of management and development of requirements to information systems? How to make the project managed and predictable? How it is profitable to sell himself as the master of management of the project environment? Answers to these and other questions will help you to construct management processes and productions most effectively. Information with links to theoretical materials from different areas of management of software development is provided in the edition: the analysis, architecture, project management, leadership and human resource management — what can be necessary in work on real production projects. Various cases and situations are analyzed, examples of the documents and templates necessary for software development are given. The huge array of theoretical information depending on what underwent testing in practice is in addition structured and it can be used in work of professionals in the software development area.

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Transfer of the book of Richard Bartle of "Designing Virtual Worlds". Chapter 1. Bases

2 years, 10 months ago
imageBeginning here
Continuation here

Richard A. Bartle (Richard Allan Bartle)
The certified specialist on artificial intelligence. One of creators of the very first MUDA (1978) who has given rise to all industry of massive multiplayer games which boom we now watch. Further Richard has densely researched the virtual worlds and their inhabitants. As the independent consultant he participated practically in each such project for the last 20 years.

(Who wants to help with transfer of the fundamental book on development of games, pm or on mail of magisterludi2016 <dog> of yandex.ru)

Bases

(for transfer many thanks to Vladislav Zadumov (zadumov.v <dog> of gmail.com) who professionally is engaged in transfers with English and Japanese)

As a rule people want to break the different virtual worlds into categories that it was easier for them to discuss that interests specifically them, or to find that world which most approaches under their needs. Potential players, for example, will want to know how the world looks, and what setting in it: If they want to win back the space pirate, hardly the Fantasy world setting will help them with it. Marketing specialists and investors are excited by durability of product and demographic statistics of his users more: Perhaps it will be uninteresting to spend time in the virtual world, however they will be very interested in those who is submerged in this world. Designers too have own, theoretical problems which they need to solve, in addition to need to understand desires of players and marketing specialists.

If to look at the virtual worlds from their historical development, the categories used most often quite easily are selected:

  • Appearance
  • Genre
  • Code base
  • Life term
  • Base of players
  • Convertibility degree
  • Invariance degree


Let's consider them one after another.

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The algorithmic and automated trade: 13 books on subject

2 years, 10 months ago


Recently we published material of our reader about terminological confusion which surrounds the algorithmic and automated trade. Throughout subject it will be a question today how this confusion influences professional literature (and here one more material of books and educational resources on subject).

The term "Algorithmic Trade" now so very famous that some careless authors use it and squeeze it in the name of the books to draw reader's attention.

The reader sees such books and is convinced that reads about algorithmic trade when actually he is told about the automated.

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As mouths of cats. Manual for the programmers leading other programmers

2 years, 11 months ago
Hi, Habrozhiteli!
We had J. Reynvoter's book again.

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"As mouths of cats" — it is the book about leadership and the manual, how to combine the first with the second. It if you wish, the dictionary of hard cases of management of IT projects. The programmer is similar to cat who walks in itself. So it has historically developed. For this reason so not easy to be the head of programming team. Even if you were the brilliant and disciplined programmer still a month ago and have suddenly appeared as the manager, hardly you know with what it is necessary to begin, what to select style of the manual how to employ and dismiss employees, to hold meetings, to achieve timely execution of tasks. In that case to you not to do without this book. And maybe, you — the experienced manager wishing to review the principles of leadership? Then, besides, this book for you. Regardless of age, sex and the social status it will help you to strengthen the positions as the leader of programmers. Material is stated quite compactly and easily goes in. Standing in bookstore and deliberating what to buy, ask yourself one simple question: Whether "I need to improve the leadership skills?" I believe, you will answer: "Yes" — so, this book will be for you reasonably useful.

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Chapter 1. "That such the Virtual Worlds and as they have arisen". Transfer of the book of Richard Bartle of "Designing Virtual Worlds"

2 years, 11 months ago
I invite all to join transfer of the book. For transfer of chapter 1 thanks of Lilia Kutuyeva.
Beginning here.

imageIn spite of the fact that can be (and is) and more fundamental definitions of this concept, nevertheless, the Virtual Worlds (VW) always adhere to the certain conditions distinguishing them from other related virtual spaces. The following will be the most main:

    VM
  1. the basic automated rules which induce players to make in it changes are the cornerstone (however, they cannot change rules which give them such chance). Physical bases of VM are that.
  2. Players play the characters "in" the world. They can have partial or full influence on army, team or group of people, but in this world there is only one game entity to which they are provided and with which are strongly connected is their character. Therefore also all interactions with the world and other players are mediated by this character.
  3. Interaction with the world is carried out in real time. Respectively, when you in it do something, can expect immediate response.
  4. This world – multiuser.
  5. This world – is stable (at least, to some extent).

The game chat is not VM because has no the set physical parameters. Vargeym-strategiya does not project the player on the character with whom he plays. Game by e-mail does not happen in real time. Game with one player is not multiuser. The world of shooter from the first person is unstable.
In some examples arguments are not so unambiguous. For example, whether are desktop RI the virtual worlds? No, because they are not automated, but are already near from it. Whether educational MPM from two players virtual can be called? It is possible. Whether there will be that world of game on 500 players, the world so big, what some players can never with each other and not meet? Yes, but it is controversial issue.
In actual fact to define, whether the world is virtual or not, it is quite easy – to check its origin enough. If its device is substantially written off from the device of the existing VM, almost for certain it is VM; if is not present, then almost for certain it not it.

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Tekhnokniga, part 1: literature on web technologies, algorithms and data structures, profound programming on With ++

2 years, 11 months ago


In the course of creation of the training program of our educational projects we have made the list of the specialized books recommended for studying on each of disciplines — only more than 100 names for the entire period of training. Let's not begin to conceal and we will provide you this list, having accompanied with short comments. Difficult to find room for such information volume within one article therefore the overview of the literature recommended by Technopark is broken into four parts — on number of semester, with small additive of the useful books offered by students. Links in comments to additional interesting reading matter are only welcomed.

The first semester is urged "to align" knowledge of students. It contains such disciplines as algorithms and data structures, C programming ++, and also survey course on web technologies. The overview will also begin with books in these subjects. The most part of the provided books belongs to the non-aging "classics" which is collection of fundamental concepts.

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