Developers Club geek daily blog

Bolshe than Guo

1 year, 8 months ago
Throwing stones into water, look at the circles formed by them;
otherwise such throwing will be an empty entertainment.


                      Kozma Prutkov "Thought fruits
 

This game — the most this June! One cannot say that I overstrained every day, but it to me spoiled blood much. Today, it is my most difficult project in Ritmomakhiyey.

What special is in this game? Whether it was worth suffering so because of it? I will tell, and you judge.

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Indi-game phenomenon for Steam for one million dollars

1 year, 8 months ago


In this article wanted to share the supervision on concerning each indi-developer to a question — "In what a secret of single-user games million plus cities?". As object of supervision I selected rather fresh game – Undertale. This game is remarkable the fact that it breaks canons of the commonly accepted game industry and causes an infernal toothache in "professionals", showing such financial results.

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Segmentation of audience when developing games

1 year, 8 months ago
Competent segmentation of users — one of cornerstones on which the success of game is based. In this post we will talk about how it is possible to select correctly target audience of games on any platforms: client, browser, mobile.

This article does attempt to make the overview of different criteria of segmentation and is aimed more at the beginning audience of developers of games and the interested geymdizayny.


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Maaaalenky PDF-assembly of hardkorny articles about GameDev

1 year, 8 months ago


Hi!
I learned from publishing houses that from January 1 to January 10 people read more, than in a year. Therefore a small gift from us — we agreed with Daniil Cook (the former game designer of Epic Megagames), took and translated several it hardkorny materials about development of games. Also thrust them into PDF on one hundred pages.

  • As games form external environment: as the market influences a game plot (for example, because of reduction of the average income by game the role of the open world decreases – too long to do) and so on. Very good state-of-the-art review from the guru with specific councils.
  • The organization of game processes in multiplayer game — how to gather players how to do asynchronous interactions and a lot of things with numbers and examples. Suitable hardcore.
  • TOP-5 disputes on development of the 2014th year — last year's material that for trends were discussed. Everything actually and now.
  • The declaration of independence of the developer — the American cry from the heart that "take away dirty paws of the finance director from a game plot". Well, approximately.
  • Criticism of criticism of games — what to do if reviews write laymans and how to be selected from ballast.
  • Creation of effective relationships of cause and effect in games — incredibly useful thing for all those who want to understand how cognitive schemes of games work. It is useful not only to developers, but also to UI/UX specialists.
  • Tables of trophies – the mathematician of a vykovyrivaniye Loot from corpses of enemies. Begins with an educational program and promptly accelerates to very abrupt solutions.

Here PDF and complete texts. Lower in a post – the main theses if laziness to read everything or there is a wish here and now.

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Digest of the game industry: November

1 year, 8 months ago
Until preparation for winter holidays overflowed you completely, there is time to browse interesting articles about the game industry. Read our digest and continue to clean tangerines.


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Creation of the type of an asset in Unreal Engine 4 and customization of a property bar

1 year, 8 months ago


My name is Dmitry. I am engaged in creation of computer games on Unreal Engine as a hobby. Today I would like to tell as in Unreal Engine to create the type of an asset and how to add an additional element on a property bar of an asset. So we will begin.

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Development of indi-game on Starling, or the second life of Flash

1 year, 8 months ago
From the point of view of graphics the majority of indi-games win the popularity not quantity of polygons in a frame or super-quality of textures, and unusual approach to an art and attention to trifles, and the majority uses only 2D graphics. In my opinion, Flash perfectly is suitable for projects in such style. In this case it is necessary to understand as a flash not only a plug-in for browsers which gradually gives in and gives way to HTML5, and "ecosystem" which allows to use opportunities and "ideology" of a flash for development for a desktop and mobile platforms. It will be a question of Adobe Air (the cross-platform environment for an applications launch) and a framework of Starling used in development of India of game.

Under a cat — examples of practical solutions and animation of effects.

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Work on design of space reptiloid: wandering on labyrinths of opportunities

1 year, 8 months ago


The normal such reptiloidny race arising from abysses of deep space. Bang-bang from the laser weapon from all boards! Then rapprochement and a boarding, in completion of attack bloody slaughter onboard the seized vessel. Reptiloida – men of his word: told "all we will cut", means all will cut who would doubt. Also are dissolved in frosty blackness, only saw them.

However, investigation informed. If to open the game Encyclopedia, it will become clear:

Exact coordinates of basing of a civilization of Uchcha-Ta are unknown. It is considered to be that it is the planet Drro-Adda (so-called Planeta-Mat) of planetary system around the W-maiden (star accumulation TDD67, the "spread jellyfish" type, a spectral class is unknown).

So, the residence is set: after piracy attack on the peace ships of a reptiloida disappear on native Planetomateri.

And what it gives me as to the art director in sense of hints on design of the character? And anything.

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As we made on Unity game for adults and received audience "till 10 years"

1 year, 8 months ago
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With Coming, Habr!

You remember in the childhood, in an animated cartoon welcome screen about ducklings there was such moment when greedy Scrooge takes something valuable in a vault then a floor begins to collapse, and he together with plemyashkami-ducklings flees in all can not to die … Stop. And it is interesting mechanics for mobile game!

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7 games in 7 days: rewarded video

1 year, 9 months ago
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You decided to release the game under iOS? Means, read further. Yachts, machines, country houses — all this will be yours. The main thing — is successful to marry. And developers of games have freedom and happiness of creativity. Sic!

Yes, roll up a lip and remember, every day in apple shop more than 1000 games give all the best. Provide that some type compulsive gambler comes into Appstore weekly to look at fresh applications. It is waited by 7*1000=7000 new games. And one million more old which it did not try. He will thumb through 3 pages with icons and descriptions, will see 3 tens applications, will read responses and will download to himself couple of free toys. What probability that he will see your brilliant, unprecedented, epoch-making, magnificent application? It is small? Ah, you from department a mat. statistics? All right?! But do not worry. Good luck and advertizing will rescue you. Release 100 applications, place in them modern advertizing and 50 dollars a day are provided to you to the death.

I will tell how this brilliant plan is performed by the author, I will publish financial results of 2015 (the hardware - with - c), and I will inform dear readers on advertizing services, which, in my opinion to opinion, the most fashionable and profitable in this season. I do not give references to applications, I touch nobody, pochinyayu a kerosene stove.

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