2 years, 1 month ago
Five years I publish regular reviews of fresh articles on a subject of interfaces, new tools and collections of patterns, interesting cases and historical stories. From tapes of several hundred thematic subscriptions about 5% of the standing publications which are interesting for sharing are selected. Previous materials: April 2010 November, 2015.
2 years, 1 month ago It is analog paper "application", a volvell. That on a photo — the flight portable computer (rather modern volvella)
Each modern program thanks to thought over (we will optimistically see things) to the interface allows the person to obtain the necessary information quickly. To obtain data, it is necessary to move on the screen a finger-tip, and — voila, information already here. Perhaps, you will be surprised, but this idea did not appear presently. To it hundreds of years!
Of course, many tens, and even were not any screens, especially, touch hundreds years ago. But there were so-called volvella, it is quite possible to call them ancestors of modern applications. What is a volvella? Let's talk about it slightly below, and now – it is representable as defined time in old times without existence of a portable clockwork.
Author: Anastasia Rezhepp, head of DataArt design studio.
In this article I will a little tell about methodology of Lean of UX design and I will give several technician and the exercises showing how to apply it.
Often we have the following problem: to us the client with a startup comes: it has a certain general idea, and specific he can tell nothing since he does not know precisely what functions he would like to add to a product and what to clean. Our purpose — to help it with it to understand. And with it we can be helped by the UX design Lean method.
That "lean" means
The word "lean" is translated into Russian as "lean", "thin", "fast". If to translate this term more in a special way, then — "economical", "economical", "minimalistic". For example, there is already a term "economical production" — transfer of English "lean production". Economical production means permanent elimination of all types of losses — it is reached, including, the maximum orientation to the consumer. The same is right also for approach of economical (lean) UX design.
Principles of economical UX design
When we follow a method of lean UX design, there are several moments to which it is worth paying attention:
We understand target audience and its problems.
We create MVP (Minimum Viable Product — minimum viable product).
We work with short iterations.
We constantly test innovations on users and if something not so, we are quickly rolled away.
We work with command: UX designers, designers, developers and testers work together and constantly exchange opinions and tasks.
2 years, 2 months ago
On November 15-16 in London there passed the next stage of a series of hackathons of "Master Kod" (Masters Of Code) of the MasterCard company which the payment service provider holds worldwide. Participants of hackathons create business applications with use of API "Master Card".
Development of video on the Internet is the main trend of the last years. Except usual videos as content for consumption, the video conference is more and more actively used: video messages and video calls. In ICQ already more than a half of mobile users of calls prefer to communicate with video. Due to growth of popularity of these functions, there is a need to make access to them the most convenient and simple. Therefore we start tender and we suggest you to try the hand. Task: to make a dream video chat. For this purpose you need to shift by means of redesign focus in the product interface towards video conference. It can be communication in private, video conference or online broadcasting. The main thing that the impression of simplicity and habitualness of video communication was made. Certainly, the favourite text chat has to remain near at hand. Ease, comfort and a little magics — here that the user of ICQ has to feel. ;)
2 years, 2 months ago
Five years I publish regular reviews of fresh articles on a subject of interfaces, new tools and collections of patterns, interesting cases and historical stories. From tapes of several hundred thematic subscriptions about 5% of the standing publications which are interesting for sharing are selected. Previous materials: April 2010 October, 2015.
2 years, 2 months ago
Hi, Habr! Here also time to tell about the first in the history of GDG DevFest'e in Nizhny Novgorod on which local admirers of technologies of Google had an opportunity personally to meet and discuss actual technologies came. Conference was visited by more than hundred participants, and not only the Nizhny Novgorod specialists, but also guests from other cities acted as experts.
We together with young community GDG in Nizhny Novgorod hope that all visitors of DevFest'a were satisfied with results.
My grandfather was a watchmaker. When I was a child, I often sat near its huge wooden table, and observed how it projects and collects a clockwork from tens of fancy parts. Always admired me how many patience, persistence and accuracies it puts in each nuance of its creation.
If you the experienced designer, then agree that the vdokhnovleniye other works is not theft of elements of the user interface. On the contrary, it is research process. This following to guides. This application of templates with which users are familiar.
Some can object that following to guides can kill creativity, and as a result all applications will look equally. From the point of view of UX, I see other problem here. Can seem that application of the best templates which use Google/Facebook/Instagram / [to insert the favourite application], is always an excellent solution. That they set to themselves the same tasks, as you. There are several templates which are considered (or were considered) the best, but at the same time not such they and good what seem at first sight.